Game Update March 23, 2021

Game Update March 23, 2021 Between 8:30 AM and 9:30 AM UTC+1, the game servers will restart for a game update to be deployed. General Fixes Implemented graviton amount input […]
Game Update March 23, 2021

Between 8:30 AM and 9:30 AM UTC+1, the game servers will restart for a game update to be deployed.

General Fixes
  • Implemented graviton amount input field for the clan graviton assignment window (Was not deployed)
  • Fixed timer countdown display to be off by one day when the timer had +12 hours left shown.
  • Several UI Fadein/Fadeout fixed that should made it more stable
  • Adjusted code to ensure that the cryonite payouts from clan & data connected gets updated correctly for offline players.
  • Adjusted Conquest phase switches to reduce timing issues that could cause that a clan could invest MTs when the registration phase was over or the CQ has ended. (No MTs where lost for the clan by that issue)
Damage Modifier Calculation
  • Fixed Orbital Strikes & Mines to use the player as attacker source correctly for its hit/critical calculation & damage modifier application from drones & cortex modules.
  • Fixed that multiple damage modifiers get correctly calculated together by addition and do not mix in multiplication which causes values to get larger than they should get.
Unit Name Overlay
  • Upgraded Unit name overlay panel to keep the hostile targets visible for 10 seconds to avoid fast context switches when multiple players are attacking the same unit.
  • Further changes to prioritize in combat units over other checks to keep them red when they are hostile towards the player.
Easter Event
  • Made preparations for the upcoming Easter event.
Conquest Cryonite Reward Changes
To further raise interest in conquest we increased the overall cryonite rewards that can be acquired by playing conquest. Even exceeding grind per minute values using the best premium boosters.
  • Each additional active player will increase the cryonite boost by +15% maximizing it up to 500% for 25 active players. This also means that the increase per active member is already starting at 200% for 5 active players instead of 158%.
  • increased the minimum cryonite rewards from 10% to 20% of the rewards a clan would get on 100% ore share even when having 0% in the end of the match.
  • Check out Table1 & Table 2 below to a closer look on how the numbers look like after the changes.

Active playersCryo Boost %Cryo team (100%)Cryo Team (0%)
1​
140%​
134.065​
26.813​
2​
155%​
296.859​
59.372​
3​
170%​
488.381​
97.676​
4​
185%​
708.631​
141.726​
5​
200%​
957.610​
191.522​
6​
215%​
1.235.317​
247.063​
7​
230%​
1.541.752​
308.350​
8​
245%​
1.876.916​
375.383​
9​
260%​
2.240.807​
448.161​
10​
275%​
2.633.428​
526.686​
11​
290%​
3.054.776​
610.955​
12​
305%​
3.504.853​
700.971​
13​
320%​
3.983.658​
796.732​
14​
335%​
4.491.191​
898.238​
15​
350%​
5.027.453​
1.005.491​
16​
365%​
5.592.442​
1.118.488​
17​
380%​
6.186.161​
1.237.232​
18​
395%​
6.808.607​
1.361.721​
19​
410%​
7.459.782​
1.491.956​
20​
425%​
8.139.685​
1.627.937​
21​
440%​
8.848.316​
1.769.663​
22​
455%​
9.585.676​
1.917.135​
23​
470%​
10.351.764​
2.070.353​
24​
485%​
11.146.580​
2.229.316​
25​
500%​
11.970.125​
2.394.025​
Table1. Shows the max and min cryonite rewards based on active players after the end of the match. For simplicity all active players are level 95


Ore Share
0%​
20%​
40%​
60%​
80%​
100%​
Reward
2.394.025​
4.309.245​
6.224.465​
8.139.685​
10.054.905​
11.970.125​
Table2. Shows how the reward of one team changes based on the collected ore share on a conquest match. For simplicity it uses the a 25 active player match where all are level 95.

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