Here are the changes for the upcoming version that will go live next wednesday. This is not the final version, and it will still change in the making.
Improvements
- Rebalanced Sirius enemy units for each ring
- Rebalanced ancient player ships
- Rebalanced that Sirius enemys re-spawn later
- Rebalanced energy cells per Sirius ring
- Rebalanced methanoid armor for level 70 to have more hit points
- Rebalanced parsec class ships to be at a sirius level 85 ship.
- Rebalanced ancient armor for the parsec class ships to have more hitpoints
- Rebalanced first sirius items to be stronger and only usable in sirius
- Changed color of enemy orbital strikes to a red color
- Changed Sirius ship notification so a message is only send once per hour
- Changed locations for Lustra Mission Extinguish Tough Rocketeers that caused it to have a location with different level 25 Rocketeers where some where not counting for the mission
- Changed quarcs so you can only collect them on the location of the ship
- Added complete item set for each planet ring in Sirius
- Added complete Sirius Ancient item set
- Added variations for all ancient items for each system
- Added a new warning message that asks players twice if he wants to fly the Jump Ship to a planet that collapses in less than 24 hours
- Added planet ring lines in Sirius system to make it easier to identify planet rings
- Added short story elements for Sirius and Sirius planets
- Added quarc spawns on ancient planets
- Removed the Sub-Standard Afterburner to be needed for vega achievements although it can only be found in a tutorial mission
- Removed the jump ship graviton shield and orbital damage auras
- Removed transmitter functionality
- Removed player jump possibility outside of jumpship range players can now only jump within jump ship range
- Improved Blueprint drop behavior when boosters are used. They will no longer get reduced when non boosted players shot the same target.
- Improved standard kill missions to always spawn a couple of the enemies that are required to kill right when the mission is start
- Improved download handling of language files
- Improved launcher loading-animation
Fixed Bugs
- Fixed few small bugs on the server
- Fixed a bug that could cause users to spend cryonite they did not have and leading to negative cryonite
- Fixed a bug that caused map resets in Sirius for clans every day
- Fixed a bug that caused enemy orbital strikes to sometimes not do damage and last forever
- Fixed several bugs in the client some could lead it to crash
- Fixed a bug that caused the server to show always the GMT+1 time instead of the real server time when using F11
- Fixed a bug that caused units in Sirius to only drop one blueprint instead of more than one
- Fixed a bug that caused to show no additional information for ancient planets and show language keys instead
- Fixed a bug that could cause players to have 2 graviton drops at about the same time
- Fixed a bug that caused you to be able to friend yourself via clanmessages open own profile with add buddy and open chat icons
- Fixed a bug that prevented to show repairfield/repairdroid/targetrepair animation at the same time on the same target
- Fixed few bugs in the launcher