Changelog November 9th 2011

Here are the changes for the upcoming version that will go live next wednesday. Improvements Gravitons now have an indiviual cooldowns instead of a global one Rebalanced Sirius Units they are now easier to kill overall and few do more […]

Here are the changes for the upcoming version that will go live next wednesday.

Improvements

  • Gravitons now have an indiviual cooldowns instead of a global one
  • Rebalanced Sirius Units they are now easier to kill overall and few do more damage now
  • Rebalanced few Sirius Missions to be easier
  • Switch of graviton type while donating switches the icon to represent the graviton type

Fixed Bugs

  • Fixed a bug in the Sirius Mission Ancient Defenders that caused it to spawn endlessly and spawned enemies to attack other enemies on planet
  • Fixed a bug that caused the Draconis Mission Sol Reprisal to not be possible because enemy is leaving area
  • Fixed a bug in Sirius Mission Enemies spotted spawns too many enemies
  • Fixed a bug in the sirius planet maps that caused it to be saved for players instead of clans (now you share your exploring of a planet with your clan)
  • Fixed a bug that caused the Draconis Ancient Stickybomb to not work
  • Fixed a bug that caused the conquest planet Dante to not check if player ship’s had armor or not
  • Fixed a bug on sirius planet map that caused the Planet name to show the internal name instead of the planet name
  • Fixed all missions where units did follow a path sirius missions affected Escort Extractor, Resourcewar, Elite are affected by this fix aswell which might sometimes have failed
  • Fixed a bug that caused the Commoner Bode to be very tiny
  • Fixed a bug that caused the new Mantis Player Ships to not have an icon
  • Fixed a bug that caused the tooltip in navigation computer in hangar to show internal planet name instead of planet name
  • Fixed a bug that caused the Antares Mission BEHIND ENEMY LINES, Gemini Missions DISTRESS CALL, OPEN WARFARE, TRADE ENABLER Mizar Mission A TRAITOR’S FATE and Sol Missions SLUM JERNICA, FAKE GODS, INSURRECTION, RUFFUCA DESTRUCTION, THE VENDETTA TECHNIQUE to fail without cause
  • Fixed a bug that caused system starmaps except for sirius to show internal planet names instead of real planet name
  • Fixed a bug in that caused very fast bought premium items to not charge the full gold amount
  • Fixed a bug in the Mizar Mission GAINING ENTRY and Testing Aggro that caused the spawned aggrobeacons to sometimes spawn below the surface