Changelog March the 23rd 2011

Here are the changes for the upcoming version that will go live on the following wednesday. Fixed Bugs Fixed a bug that caused the rename package when used by an admiral to cause the clan to have no admiral anymore […]

Here are the changes for the upcoming version that will go live on the following wednesday.

Fixed Bugs

  • Fixed a bug that caused the rename package when used by an admiral to cause the clan to have no admiral anymore
  • Fixed a bug that for some players the pirate mode was shown as disabled but the pilot still was in piratemode and therefore could be destroyed by other players
  • Fixed several bugs in the client that could crash the client
  • Fixed the wrong conquest times on vega asteroids
  • Fixed a bug in mission DIRTY WATER that caused Sara to be killed at home before the player is near it
  • Fixed a bug in mission BOMBS NEEDED that caused isaak to be killed at home before the player is near it
  • Fixed a bug that caused to not show one antares white mission to the player (and therefore also not the follow up mission)
  • Fixed a bug in Sol that caused a sol white mission to not be shown to the player (and therefore the follow up missions aswell)
  • Fixed a bug in AI that caused missions NPC to not follow their path or the player. This bug caused a lot of missions to not work in squad and some also not to work if played alone
  • Fixed a bug in mission INTEL DELIVERY that could cause the mission alien to not collect the intel and trigger the mission to be stuck

Edit: In Antares, to see the missing mission, you have to redo the white mission to find the Blueprint for the Ionizing Aim Computer on Planet Terasa