Changelog July the 27th 2011

Here are the changes for the upcoming version that will go live the following wednesday. Improvements New achievement system: With the new achievement system we introduce some additional achievements and also changed some. New achievements: Vega Explorer (10 Points) Grand […]
Here are the changes for the upcoming version that will go live the following wednesday.

Improvements

  • New achievement system:
    With the new achievement system we introduce some additional achievements and also changed some.
    New achievements:
    Vega Explorer (10 Points)
    Grand Explorer (50 Points)
    Ultimate Rare Ship Collector (50 Points)
    In the achievements “Blueprint Collected”, “Mission Completed”, “Zone Visited” you can now see what parts you already have and what is still missing

Fixed Bugs

  • Fixed a bug that caused some players to not be able to jump back to vega system once they are in a higher system
  • Fixed a bug that caused players to not be able to join a clan after they left or were kicked from a clan
  • Fixed a bug that caused players to have to pay for a logfile donation due to wrong client time
  • Fixed a bug that caused glow effect promotions to not be shown correctly on some servers
  • Fixed a bug in the vega rare ionshield blueprint that caused it to be avaiable already at level 10 instead of level 12
  • Fixed a bug in the gemini hangars that caused them to not unlock gemini rare aggrobomb when entering them
  • Fixed a bug that caused the resolution to be changed to default if you go to shop while in fullscreen and switching back to fullscreen afterwards again
  • Fixed a bug that could cause particle effects to not be shown correctly (this was the reason some shots were not shown)
  • Fixed a bug that could cause the server to malfunction or even crash
  • Fixed a bug in the mission OPERATION LIBERATION in Gemini which caused the mission to be stuck at 99% and drop no navchip
  • Fixed a bug in the mission PROJECT DETONATION that could cause mines to not detonate at the wanted moments. They now react a lot faster to user commands
  • Fixed several bugs in the achievement values as some achievements did give 5 points but were meant to give 10 points or 50 points instead
  • Fixed all known bugs in the achievement system due to the new implementation