Changelog December 14th 2011

Here are the changes for the upcoming version that will go live next wednesday. This is not the final version, and it will still change in the making. Improvements Rebalanced Sirius enemy units for each ring Rebalanced ancient player ships […]

Here are the changes for the upcoming version that will go live next wednesday. This is not the final version, and it will still change in the making.

Improvements

  • Rebalanced Sirius enemy units for each ring
  • Rebalanced ancient player ships
  • Rebalanced that Sirius enemys re-spawn later
  • Rebalanced energy cells per Sirius ring
  • Rebalanced methanoid armor for level 70 to have more hit points
  • Rebalanced parsec class ships to be at a sirius level 85 ship.
  • Rebalanced ancient armor for the parsec class ships to have more hitpoints
  • Rebalanced first sirius items to be stronger and only usable in sirius
  • Changed color of enemy orbital strikes to a red color
  • Changed Sirius ship notification so a message is only send once per hour
  • Changed locations for Lustra Mission Extinguish Tough Rocketeers that caused it to have a location with different level 25 Rocketeers where some where not counting for the mission
  • Changed quarcs so you can only collect them on the location of the ship
  • Added complete item set for each planet ring in Sirius
  • Added complete Sirius Ancient item set
  • Added variations for all ancient items for each system
  • Added a new warning message that asks players twice if he wants to fly the Jump Ship to a planet that collapses in less than 24 hours
  • Added planet ring lines in Sirius system to make it easier to identify planet rings
  • Added short story elements for Sirius and Sirius planets
  • Added quarc spawns on ancient planets
  • Removed the Sub-Standard Afterburner to be needed for vega achievements although it can only be found in a tutorial mission
  • Removed the jump ship graviton shield and orbital damage auras
  • Removed transmitter functionality
  • Removed player jump possibility outside of jumpship range players can now only jump within jump ship range
  • Improved Blueprint drop behavior when boosters are used. They will no longer get reduced when non boosted players shot the same target.
  • Improved standard kill missions to always spawn a couple of the enemies that are required to kill right when the mission is start
  • Improved download handling of language files
  • Improved launcher loading-animation

Fixed Bugs

  • Fixed few small bugs on the server
  • Fixed a bug that could cause users to spend cryonite they did not have and leading to negative cryonite
  • Fixed a bug that caused map resets in Sirius for clans every day
  • Fixed a bug that caused enemy orbital strikes to sometimes not do damage and last forever
  • Fixed several bugs in the client some could lead it to crash
  • Fixed a bug that caused the server to show always the GMT+1 time instead of the real server time when using F11
  • Fixed a bug that caused units in Sirius to only drop one blueprint instead of more than one
  • Fixed a bug that caused to show no additional information for ancient planets and show language keys instead
  • Fixed a bug that could cause players to have 2 graviton drops at about the same time
  • Fixed a bug that caused you to be able to friend yourself via clanmessages open own profile with add buddy and open chat icons
  • Fixed a bug that prevented to show repairfield/repairdroid/targetrepair animation at the same time on the same target
  • Fixed few bugs in the launcher