Here are the changes for the upcoming version that will go live on the following wednesday.
Fixed Bugs
- Fixed a bug that caused the rename package when used by an admiral to cause the clan to have no admiral anymore
- Fixed a bug that for some players the pirate mode was shown as disabled but the pilot still was in piratemode and therefore could be destroyed by other players
- Fixed several bugs in the client that could crash the client
- Fixed the wrong conquest times on vega asteroids
- Fixed a bug in mission DIRTY WATER that caused Sara to be killed at home before the player is near it
- Fixed a bug in mission BOMBS NEEDED that caused isaak to be killed at home before the player is near it
- Fixed a bug that caused to not show one antares white mission to the player (and therefore also not the follow up mission)
- Fixed a bug in Sol that caused a sol white mission to not be shown to the player (and therefore the follow up missions aswell)
- Fixed a bug in AI that caused missions NPC to not follow their path or the player. This bug caused a lot of missions to not work in squad and some also not to work if played alone
- Fixed a bug in mission INTEL DELIVERY that could cause the mission alien to not collect the intel and trigger the mission to be stuck
Edit: In Antares, to see the missing mission, you have to redo the white mission to find the Blueprint for the Ionizing Aim Computer on Planet Terasa