{"id":417787,"date":"2024-09-10T13:02:50","date_gmt":"2024-09-10T11:02:50","guid":{"rendered":"https:\/\/forum.pirategalaxy.com\/threads\/game-update-september-11-2024.38904\/"},"modified":"2024-09-11T11:53:27","modified_gmt":"2024-09-11T10:53:27","slug":"game-update-september-11-2024","status":"publish","type":"post","link":"https:\/\/pirategalaxy.com\/de\/game-update-september-11-2024\/","title":{"rendered":"Game Update September 11, 2024"},"content":{"rendered":"<div class=\"bbWrapper\"><b><span style=\"font-size: 18px\"><span style=\"color: #8099b2\">Game Update September 11, 2024<\/span><\/span><\/b><\/p>\n<p>Around <b><span style=\"color: #8099b2\">9:45 AM UTC+2<\/span><\/b>, game servers will restart for a game update to be deployed.<\/p>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\"><b>RavenDynamics XIII Changes<\/b><\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Made preparations for the <a href=\"https:\/\/forum.pirategalaxy.com\/threads\/ravendynamics-xiii.38865\/\" class=\"link link--internal\">upcoming RavenDynamics event<\/a>!<\/li>\n<li data-xf-list-type=\"ul\">Adjustments to the event&#8217;s Reactor Challenge\n<ul>\n<li data-xf-list-type=\"ul\">Increased event challenge boss range to 150% Sniperblaster range.<\/li>\n<li data-xf-list-type=\"ul\">Increased event challenge boss HP by 10%.<\/li>\n<li data-xf-list-type=\"ul\">Slightly reduced the amount of Raven signets rewarded for completing waves.<\/li>\n<li data-xf-list-type=\"ul\">Adjusted cooldowns, weapon &amp; view ranges of multi-target items of the event challenge boss.<\/li>\n<li data-xf-list-type=\"ul\">Restored 60 seconds event challenge wait time between waves (up from 45 seconds in RavenDynamics XII).\n<ul>\n<li data-xf-list-type=\"ul\">The wait time can still be skipped manually.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\"><b>Armene Reactor Challenge Specific Fixes<\/b><\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Attempted to fix an issue that caused a particularly high network load in certain situations during the Armene reactor challenge, which could lead to a sharp decline in connection quality for pilots.<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\"><b>General Reactor Challenge Related Changes &amp; Fixes<\/b><\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Reduced Disperser and Juggernaught HP by 30%.<\/li>\n<li data-xf-list-type=\"ul\">Fixed Behemoth blaster VFX.<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\"><b>Mission Related Fixes<\/b><\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fixed drones no longer properly marking resources in Sirius mission &quot;Hidden Gas Resources&quot;.<\/li>\n<li data-xf-list-type=\"ul\">Fixed visual items in Sirius mission &quot;The Plague&quot;.<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\"><b>Controls Related Changes &amp; Fixes<\/b><\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Added vertical keyboard camera movement with key bindings using the same modifier as the mouse movement (ALT + arrow keys\/WASD).<\/li>\n<li data-xf-list-type=\"ul\">Fixed vertical camera movement to be consistent over all zones.<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\"><b>UI Related Changes &amp; Fixes<\/b><\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">OTB Conquest enlisting UI can now handle 3-digit pilot numbers (Hi there, Gaia pilots!).<\/li>\n<li data-xf-list-type=\"ul\">Fixed a bug that could cause the HP\/Shield bar visualization on the client to misbehave (e.g. Shield bar jittering non-stop).<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\"><b>Visual Changes &amp; Fixes<\/b><\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fixed incorrect average calculation for the ship size.\n<ul>\n<li data-xf-list-type=\"ul\">This could result in different camera zoom distances for the same ship, for example. <\/li>\n<li data-xf-list-type=\"ul\">Also fixes the issue that different ship sizes were being calculated for the same ship model in different situations, resulting in visual effects scaled incorrectly in these situations.<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Increased maximum zoom out distance from the player ship on planets.<\/li>\n<li data-xf-list-type=\"ul\">Fixed max zoom in distance (now based on correct ship size).<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\"><b>Other Changes &amp; Fixes<\/b><\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Reverted the <a href=\"https:\/\/forum.pirategalaxy.com\/threads\/game-update-august-14-2024.38847\/\" class=\"link link--internal\">August 14 change<\/a> for &quot;Improving skill Item use validation checks for PVE units&quot; because it didn&#8217;t always work as expected in every game situation.<\/li>\n<li data-xf-list-type=\"ul\">Fixed that players were unintendedly able to trigger a self kill resulting in deactivation of the Pirate Mode etc.<\/li>\n<li data-xf-list-type=\"ul\">Fixed incorrect effort calculation for target healing effects which could cause the wrong units to generate effort:\n<ul>\n<li data-xf-list-type=\"ul\">Aggrobeacon =&gt; beacon generates the positive effort<\/li>\n<li data-xf-list-type=\"ul\">Allies Cover =&gt; caster generates the positive effort<\/li>\n<li data-xf-list-type=\"ul\">Damage Inverter =&gt; caster generates the positive effort<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Fixed that level 92\/93 Resurrectors in death squads utterly failed at resurrecting.<\/li>\n<li data-xf-list-type=\"ul\">Fixed too low energy use of Mizar Aggrobeacon items.<\/li>\n<li data-xf-list-type=\"ul\">Fixed that multi-target items of various NPCs sometimes failed to properly affect potential targets.<\/li>\n<li data-xf-list-type=\"ul\">Fixed the issue that aggro was affecting drops from unit kills.<\/li>\n<\/ul>\n<p><\/p>\n<div class=\"lbContainer lbContainer--inline \" title=\"\"\n\t\tdata-xf-init=\"lightbox\"\n\t\tdata-lb-single-image=\"1\"\n\t\tdata-lb-container-zoom=\"1\"\n\t\tdata-lb-trigger=\".js-lbImage-_xfUid-28-1741633203\"\n\t\tdata-lb-id=\"_xfUid-28-1741633203\"><\/p>\n<div class=\"lbContainer-zoomer js-lbImage-_xfUid-28-1741633203\" data-src=\"https:\/\/pirategalaxy.com\/wp-content\/plugins\/sitepress-multilingual-cms\/res\/flags\/es.png\" aria-label=\"Zoom\"><\/div>\n<p>\t\t<img decoding=\"async\" src=\"https:\/\/pirategalaxy.com\/wp-content\/plugins\/sitepress-multilingual-cms\/res\/flags\/es.png\" data-url=\"https:\/\/pirategalaxy.com\/wp-content\/plugins\/sitepress-multilingual-cms\/res\/flags\/es.png\" class=\"bbImage colorbox-417787\" data-zoom-  style=\"\" \/>\n\t<\/div>\n<p> <a href=\"https:\/\/forum.pirategalaxy.com\/threads\/actualizacion-del-juego-11-de-septiembre-de-2024.38905\/\" class=\"link link--internal\">Traducci\u00f3n al espa\u00f1ol por Fission<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Game Update September 11, 2024 Around 9:45 AM UTC+2, game servers will restart for a game update to be deployed. RavenDynamics XIII Changes Made preparations for the upcoming RavenDynamics event! [&hellip;]<\/p>\n","protected":false},"author":30,"featured_media":453,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[7],"tags":[],"class_list":["post-417787","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Game Update September 11, 2024 - Pirate Galaxy<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pirategalaxy.com\/en\/game-update-september-11-2024\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Game Update September 11, 2024 - Pirate Galaxy\" \/>\n<meta property=\"og:description\" content=\"Game Update September 11, 2024 Around 9:45 AM UTC+2, game servers will restart for a game update to be deployed. 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