Changelog June the 29th 2011

Here are the changes for the upcoming version that will go live the following wednesday. Improvements The achievements are now sorted by name Meta achievements now are no longer locked […]
Here are the changes for the upcoming version that will go live the following wednesday.

Improvements

  • The achievements are now sorted by name
  • Meta achievements now are no longer locked achievements

Fixed Bugs

  • Fixed several small issues in the client that could lead it to malfunction and crash
  • Fixed a bug that caused the error message when a clanship is already owned to show the key instead of the string
  • Fixed a bug that could cause the squadron menu within the zonemenu to not work anymore
  • Fixed a bug that could cause the automatic spawning of planet rares to not work
  • Fixed a bug that caused the click command to be off when having a zonemenu or missionmenu open which resulted the ship to fly to a wrong direction
  • Fixed a bug in the squadron tab of the zone menu that caused it to show %2 as missionname
  • Fixed a bug that could cause a chat message to not be transmitted to the recipient
  • Fixed a bug in the clan that caused some things to not update properly (like change of clan admiral)
  • Fixed a bug in the race missions that caused them to not mark the next checkpoint on the map
  • Fixed a bug on conquest planets that caused the camera to zoom out although user is in orbit, this was caused by being disconnected when being on the planet
  • Fixed a bug in the ignorelist that could cause it to not work properly
  • Fixed a bug in the last exploration achievement that triggered it to not work
  • Fixed a bug in the Antares PM mission achievement that triggered it to not be achievable
  • Fixed a bug in facebook and Hi5 view that caused the resolution to be incorrect values when switching to fullscreen and back to browser mode
  • Removed the AllRareConquestShipItems achievement as it was not working
  • Fixed a bug that caused the client to use more CPU than needed
  • Fixed a bug that caused the client to use more GPU than needed