Update Changelog, May 5 2015

Improvements

  • Overhauled combat mode mechanics
    • Triggering skills that are fit to affect combat directly will now enable combat mode.
    • Casting skills on friendly units already in combat will now enable combat mode for the caster.
    • Triggering area effect skills will now enable combat mode.
  • Hyper jump energy cost now adjusts to the remaining distance to the target planet.
  • The F11 status panel now also includes pilot and server names.
  • Drones will now disable automatically when they run out of energy.
  • Optimized drone window peformance.

Bug Fixes

  • Fixed an exploit that allowed players to flee to orbit after using an attack item.
  • Fixed a bug that sometimes prevented the client from shutting down properly.
  • Fixed a bug that sometimes caused the drone panel to detach from the rest of the HUD.
  • Fixed a few bugs that could cause key shortcuts such as Ctrl+V (Paste) to stop working after the game window lost focus.
  • Fixed a bug that could prevent drones from being enabled in certain situations.