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	<title>Pirate Galaxy</title>
	<atom:link href="http://pirategalaxy.com/feed" rel="self" type="application/rss+xml" />
	<link>http://pirategalaxy.com</link>
	<description>The Free to Play 3D Science Fiction Browser Game</description>
	<lastBuildDate>Fri, 10 Feb 2012 13:26:27 +0000</lastBuildDate>
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		<title>Mantis in Love</title>
		<link>http://pirategalaxy.com/happy-valentines-day</link>
		<comments>http://pirategalaxy.com/happy-valentines-day#comments</comments>
		<pubDate>Fri, 10 Feb 2012 12:25:00 +0000</pubDate>
		<dc:creator>jgeisler</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pirategalaxy.com/?p=2088</guid>
		<description><![CDATA[Do not let the L-word fool you, the events about to unfold in Vega are all about the Mantis trying to rise to former glory. Read on if you want to know how to stop them ‒ and what is in there for you. Mantis ships are cyber-biological weapons, combining the benefits of both lifeless metal and self-sustaining organic tissue. These are the ingredients so to speak, but what goes first in the manufacturing recipe? &#8220;Construct metal frame, then apply tissue?&#8221; Well, we now know that it is the opposite direction Mantis ships are being built&#8230; or rather hatched. It is the Mantis&#8217; breeding season! During these days the Mantis reinforce their armies. Hundreds and thousands of drones are courting huge breeders, trying to do disgusting things. We have to stop them in their tracks, otherwise a newly strengthened Mantis army will be born ‒ literally. Key Facts The majority of Mantis drones has been sighted on Planet Lyris in the Vega System. Mantis breeders will probably arrive between February 13th and February 19th. The breeders are expected to carry rare Vega Ancient Blueprints from the distant Sirius System and lots of Cryonite. Limited Valentine&#8217;s Day Offer Vega&#8217;s weapon industry has been busy with constructing a special Massive Heart Blaster for properly celebrating Valentine&#8217;s Day. Get it while it&#8217;s hot! In combination with the Heart Fire Power Pack you become the ultimate wolf in sheep&#8217;s clothing!]]></description>
			<content:encoded><![CDATA[<p>Do not let the L-word fool you, the events about to unfold in Vega are all about the Mantis trying to rise to former glory. Read on if you want to know how to stop them ‒ and what is in there for you.<br />
<span id="more-2088"></span><br />
Mantis ships are cyber-biological weapons, combining the benefits of both lifeless metal and self-sustaining organic tissue. These are the ingredients so to speak, but what goes first in the manufacturing recipe? &#8220;Construct metal frame, then apply tissue?&#8221; Well, we now know that it is the opposite direction Mantis ships are being built&#8230; or rather hatched.</p>
<p>It is the Mantis&#8217; breeding season! During these days the Mantis reinforce their armies. Hundreds and thousands of drones are courting huge breeders, trying to do disgusting things. We have to stop them in their tracks, otherwise a newly strengthened Mantis army will be born ‒ literally.</p>
<h4>Key Facts</h4>
<ul>
<li>The majority of Mantis drones has been sighted on <strong>Planet Lyris</strong> in the <strong>Vega System</strong>.</li>
<li>Mantis breeders will probably arrive between <strong>February 13th</strong> and <strong>February 19th</strong>.</li>
<li>The breeders are expected to carry rare <strong>Vega Ancient Blueprints</strong> from the distant Sirius System and lots of <strong>Cryonite</strong>.</li>
</ul>
<h4>Limited Valentine&#8217;s Day Offer</h4>
<p>Vega&#8217;s weapon industry has been busy with constructing a special <strong>Massive Heart Blaster</strong> for properly celebrating Valentine&#8217;s Day. Get it while it&#8217;s hot! In combination with the <strong>Heart Fire Power Pack </strong>you become<br />
the ultimate wolf in sheep&#8217;s clothing!<br />

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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Changelog February 1st 2012</title>
		<link>http://pirategalaxy.com/changelog-february-1st-2012</link>
		<comments>http://pirategalaxy.com/changelog-february-1st-2012#comments</comments>
		<pubDate>Wed, 01 Feb 2012 08:00:40 +0000</pubDate>
		<dc:creator>Sayyadin</dc:creator>
				<category><![CDATA[Changelog]]></category>

		<guid isPermaLink="false">http://pirategalaxy.com/?p=2067</guid>
		<description><![CDATA[Here are the changes for the upcoming version that will go live next wednesday. Improvement Promotion Events are now also shown on the main UI at the same area as active global boosters (top left) Fixed Bugs Fixed a bug that caused Trout&#8217;s that were part of a squad to spam their Aggrobomb without cooldowns Fixed a bug that caused the Mizar Paralyzer level 40 to not stun Fixed a bug that caused to not show the headline for the account creation error window Fixed a bug that caused colonial squadmembers on Axiom to become passive and do nothing Fixed a bug in Mizar mission SEARCH MOLIKAR to mark a wrong location if you mark copernicus during the mission]]></description>
			<content:encoded><![CDATA[<p>Here are the changes for the upcoming version that will go live next wednesday.<br />
<span id="more-2067"></span></p>
<h2>Improvement</h2>
<ul>
<li>Promotion Events are now also shown on the main UI at the same area as active global boosters (top left)</li>
</ul>
<h2>Fixed Bugs</h2>
<ul>
<li>Fixed a bug that caused Trout&#8217;s that were part of a squad to spam their Aggrobomb without cooldowns</li>
<li>Fixed a bug that caused the Mizar Paralyzer level 40 to not stun</li>
<li>Fixed a bug that caused to not show the headline for the account creation error window</li>
<li>Fixed a bug that caused colonial squadmembers on Axiom to become passive and do nothing</li>
<li>Fixed a bug in Mizar mission SEARCH MOLIKAR to mark a wrong location if you mark copernicus during the mission</li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Will Groundhog Day Herald the Year of the Mantis?</title>
		<link>http://pirategalaxy.com/will-groundhog-day-herald-the-year-of-the-mantis</link>
		<comments>http://pirategalaxy.com/will-groundhog-day-herald-the-year-of-the-mantis#comments</comments>
		<pubDate>Tue, 31 Jan 2012 10:20:40 +0000</pubDate>
		<dc:creator>jgeisler</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pirategalaxy.com/?p=1991</guid>
		<description><![CDATA[We thought we knew every strength and weakness of the Mantis, but a handful of brave pirate scouts recently captured a peculiar sight in Vega: The Mantis prepare for celebrating the end of the Galactic Winter with their own version of Groundhog Day! But Groundhog Day is a peaceful and harmless event, right? Well, not for the Mantis: While we humans take it as a good sign when the groundhog sees its shadow, the Mantis like to see their &#8220;Mroundtis&#8221; bringing death and destruction to anything nearby. We have to stop the Mroundtis from murdering. We have to stop Mantis Groundhog Day! What You Need to Know The Mantis are gathering near the Planet Aurora in the Vega System, so the Mroundtis will likely appear there as well. From what the scout team gathered we are certain that the Mroundtis will arrive on February 3rd and stay until February 5th. Our scouts also learned that the Mantis will be offering precious Color Patterns and Cryonite to ensure the arrival of as many Mroundtis as possible. The Mroundtis are huge! You probably do not want to fight them alone. Boost Your Chances of Success To make sure that all of the Mroundtis will meet a swift end, mission control has struck a deal with one of the best suppliers for Booster technology. They agreed to offer both their yet unreleased Supernova Shield Booster and Supernova Firepower Booster for the whole duration of the Mroundtis Day battle. Very impressive technology indeed!]]></description>
			<content:encoded><![CDATA[<p>We thought we knew every strength and weakness of the Mantis, but a handful of brave pirate scouts recently captured a peculiar sight in Vega: The Mantis prepare for celebrating the end of the Galactic Winter with their own version of Groundhog Day!<br />
<span id="more-1991"></span><br />
But Groundhog Day is a peaceful and harmless event, right? Well, not for the Mantis: While we humans take it as a good sign when the groundhog sees its shadow, the Mantis like to see their &#8220;Mroundtis&#8221; bringing death and destruction to anything nearby.</p>
<p>We have to stop the Mroundtis from murdering. We have to stop Mantis Groundhog Day!</p>
<h4>What You Need to Know</h4>
<ul>
<li>The Mantis are gathering near the <strong>Planet Aurora</strong> in the <strong>Vega System</strong>, so the Mroundtis will likely appear there as well.</li>
<li>From what the scout team gathered we are certain that the Mroundtis will arrive on <strong>February 3rd</strong> and stay until <strong>February 5th</strong>.</li>
<li>Our scouts also learned that the Mantis will be offering precious <strong>Color Patterns</strong> and <strong>Cryonite</strong> to ensure the arrival of as many Mroundtis as possible.</li>
<li>The Mroundtis are huge! You probably do not want to fight them alone.</li>
</ul>
<h4>Boost Your Chances of Success</h4>
<p>To make sure that all of the Mroundtis will meet a swift end, mission control has struck a deal with one of the best suppliers for Booster technology. They agreed to offer both their yet unreleased<strong> Supernova Shield Booster</strong> and <strong>Supernova Firepower Booster</strong> for the whole duration of the Mroundtis Day battle. Very impressive technology indeed!</p>

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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Changelog January 25th 2012</title>
		<link>http://pirategalaxy.com/changelog-january-25th-2012</link>
		<comments>http://pirategalaxy.com/changelog-january-25th-2012#comments</comments>
		<pubDate>Wed, 25 Jan 2012 11:00:09 +0000</pubDate>
		<dc:creator>Sayyadin</dc:creator>
				<category><![CDATA[Changelog]]></category>

		<guid isPermaLink="false">http://pirategalaxy.com/?p=2028</guid>
		<description><![CDATA[Improvements Sirius Adjustments: The Ancient boss giza now drops more different blueprints simultaneously The respawn time of regular units was decreased The respawn time of boss units was decreased Color patterns will now be dropped from weak units. Before they were dropped by the medium units. (this only applies when the planet gets recreated) Improved promotion window Fixed Bug Fixed a bug that caused some players to not be able to buy with their gold and instead were send to the shop to buy some although they had some Fixed all Ancient Rapid Blaster to do more damage, the ratio damage to speed was set wrong Fixed a bug that caused Orbital Strikes in the Draconis Mission The mantis queen and the Sirius Mission Rainy day to not trigger and remove Orbital Strikes Fixed a bug that caused parsec class ships without armor to be counted as Draconis ships instead of mizar ships, also level when it can be used was wrong and is now 35 Fixed a bug that caused few unwanted enemies to be able to drop 2 blueprints/items at the same time instead of just 1 Fixed a bug that caused to show you your account does not exist if you did enter a wrong username/password combination Fixed a bug that caused the find buddy button to show a language key instead of the string Fixed a bug that caused to show the Graviton language key instead of the Graviton name in the history Fixed a bug that caused new players to start with gold amount 000000000 instead of just 0 Fixed a bug that caused several text fields to be markable with the mouse Fixed the loading message to not be truncated &#160;]]></description>
			<content:encoded><![CDATA[<p><span id="more-2028"></span></p>
<h2>Improvements</h2>
<ul>
<li>Sirius Adjustments:<br />
The Ancient boss giza now drops more different blueprints simultaneously<br />
The respawn time of regular units was decreased<br />
The respawn time of boss units was decreased<br />
Color patterns will now be dropped from weak units. Before they were dropped by the medium units. (this only applies when the planet gets recreated)</li>
<li>Improved promotion window</li>
</ul>
<h2>Fixed Bug</h2>
<ul>
<li>Fixed a bug that caused some players to not be able to buy with their gold and instead were send to the shop to buy some although they had some</li>
<li>Fixed all Ancient Rapid Blaster to do more damage, the ratio damage to speed was set wrong</li>
<li>Fixed a bug that caused Orbital Strikes in the Draconis Mission The mantis queen and the Sirius Mission Rainy day to not trigger and remove Orbital Strikes</li>
<li>Fixed a bug that caused parsec class ships without armor to be counted as Draconis ships instead of mizar ships, also level when it can be used was wrong and is now 35</li>
<li>Fixed a bug that caused few unwanted enemies to be able to drop 2 blueprints/items at the same time instead of just 1</li>
<li>Fixed a bug that caused to show you your account does not exist if you did enter a wrong username/password combination</li>
<li>Fixed a bug that caused the find buddy button to show a language key instead of the string</li>
<li>Fixed a bug that caused to show the Graviton language key instead of the Graviton name in the history</li>
<li>Fixed a bug that caused new players to start with gold amount 000000000 instead of just 0</li>
<li>Fixed a bug that caused several text fields to be markable with the mouse</li>
<li>Fixed the loading message to not be truncated</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>New Feature: Invite Your Friends</title>
		<link>http://pirategalaxy.com/new-feature-invite-your-friends</link>
		<comments>http://pirategalaxy.com/new-feature-invite-your-friends#comments</comments>
		<pubDate>Wed, 11 Jan 2012 09:26:35 +0000</pubDate>
		<dc:creator>jgeisler</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pirategalaxy.com/?p=1906</guid>
		<description><![CDATA[Fighting Mantis together with friends has always been a benefit – the more friends the better. And that is why Pirate Galaxy now rewards you with permanent Viral Armor Alloys that boost the looks as well as the stats of all your ships when you invite your friends into the game! Invite Your Friends – How it works: 1) You log in to the game and invite some friends via the new &#8220;Invite Friends&#8221; button in the buddy list. 2) Your friends register and play to reach a specified level. 3) Permanent Viral Armor Alloys for all your ships are unlocked! There is more than just one type of alloy – the more of your friends play the game, the better your rewards will get. Also, there is an additional reward for each and every friend who reaches the specified level! New Boosters Have Arrived Help your friends getting off to a swift start with a great selection of new boosters that last either 30 days from the moment of purchase or 3 hours of online time. More blueprint drops, better Cryonite harvesting, stronger firepower, to name a few – these boosters suit every need for sure! Changelog January 11th 2012]]></description>
			<content:encoded><![CDATA[<p>Fighting Mantis together with friends has always been a benefit – the more friends the better. And that is why Pirate Galaxy now rewards you with permanent Viral Armor Alloys that boost the looks as well as the stats of all your ships when you invite your friends into the game!<br />
<span id="more-1906"></span></p>
<h4>Invite Your Friends – How it works:</h4>
<p>1) You log in to the game and invite some friends via the new &#8220;Invite Friends&#8221; button in the buddy list.<br />
2) Your friends register and play to reach a specified level.<br />
3) Permanent Viral Armor Alloys for all your ships are unlocked!</p>
<p><a href="http://pirategalaxy.com/wp-content/uploads/2012/01/pg_news_howtoinvitefriend_EN.png"><img class="alignnone size-full wp-image-1924 colorbox-1906" title="pg_news_howtoinvitefriend_EN" src="http://pirategalaxy.com/wp-content/uploads/2012/01/pg_news_howtoinvitefriend_EN.png" alt="" width="640" height="133" /></a></p>
<p>There is more than just one type of alloy – the more of your friends play the game, the better your rewards will get. Also, there is an additional reward for each and every friend who reaches the specified level!</p>
<h4>New Boosters Have Arrived</h4>
<p>Help your friends getting off to a swift start with a great selection of new boosters that last either 30 days from the moment of purchase or 3 hours of online time. More blueprint drops, better Cryonite harvesting, stronger firepower, to name a few – these boosters suit every need for sure!</p>
<p><a href="http://pirategalaxy.com/changelog-january-11th-2012">Changelog January 11th 2012</a></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Changelog January 11th 2012</title>
		<link>http://pirategalaxy.com/changelog-january-11th-2012</link>
		<comments>http://pirategalaxy.com/changelog-january-11th-2012#comments</comments>
		<pubDate>Wed, 11 Jan 2012 08:00:34 +0000</pubDate>
		<dc:creator>Sayyadin</dc:creator>
				<category><![CDATA[Changelog]]></category>

		<guid isPermaLink="false">http://pirategalaxy.com/?p=1937</guid>
		<description><![CDATA[Fixed Bugs Fixed a visual bug that caused the Parsec Armor description to not show up correctly in the scan window Fixed some bugs on the server, few could cause the server to crash or malfunction Fixed a bug that prevented players from donating free Logfiles since 2012-01-01 Fixed a bug that caused the performance on the planets Lustra, Baumar, Mars, Earth to degrade based on the amount of certain types of enemies that were killed Fixed a bug that caused some lucky users to get more bonus for a sales event than they should get New Feature New invite a friend feature with rewards for successfully inviting friends. Rewards are Permanent Armor Alloys, Energy, Gravitons, Cryonite, Unique Color Patterns  and more&#8230; Improvements Improved Promotion windows so they show when the promotion ends Improved XP system, XP now is based on effort as well when playing in squads, before it was divided equally Improved levelup mechanism so every player and not just splitcreen users get levelup gold Hotpatches between 21st of December till 4th of January Fixed Bugs Fixed a bug in the Sirius Mission Ancient Defender that made it too hard Fixed a bug in the Sirius Mission Destroy Enemy that caused it to not spawn enemies on the planet Fixed a bug that caused the Dolomyte shield to not work Fixed a bug that caused the Dolomyte remote repair to not work Improvements Changed a Sirius Mission Unstable Geology so it does not immediately fail when scanned in wrong order Rebalanced Sirius Mission Repair the engine to make it easier]]></description>
			<content:encoded><![CDATA[<h2>Fixed Bugs</h2>
<ul>
<li>Fixed a visual bug that caused the Parsec Armor description to not show up correctly in the scan window</li>
<li>Fixed some bugs on the server, few could cause the server to crash or malfunction</li>
<li>Fixed a bug that prevented players from donating free Logfiles since 2012-01-01</li>
<li>Fixed a bug that caused the performance on the planets Lustra, Baumar, Mars, Earth to degrade based on the amount of certain types of enemies that were killed</li>
<li>Fixed a bug that caused some lucky users to get more bonus for a sales event than they should get</li>
</ul>
<h2>New Feature</h2>
<ul>
<li>New invite a friend feature with rewards for successfully inviting friends. Rewards are Permanent Armor Alloys, Energy, Gravitons, Cryonite, Unique Color Patterns  and more&#8230;</li>
</ul>
<h2>Improvements</h2>
<ul>
<li>Improved Promotion windows so they show when the promotion ends</li>
<li>Improved XP system, XP now is based on effort as well when playing in squads, before it was divided equally</li>
<li>Improved levelup mechanism so every player and not just splitcreen users get levelup gold</li>
</ul>
<p>Hotpatches between 21st of December till 4th of January</p>
<h2>Fixed Bugs</h2>
<ul>
<li>Fixed a bug in the Sirius Mission Ancient Defender that made it too hard</li>
<li>Fixed a bug in the Sirius Mission Destroy Enemy that caused it to not spawn enemies on the planet</li>
<li>Fixed a bug that caused the Dolomyte shield to not work</li>
<li>Fixed a bug that caused the Dolomyte remote repair to not work</li>
</ul>
<h2>Improvements</h2>
<ul>
<li>Changed a Sirius Mission Unstable Geology so it does not immediately fail when scanned in wrong order</li>
<li>Rebalanced Sirius Mission Repair the engine to make it easier</li>
</ul>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Changelog December 21th 2011</title>
		<link>http://pirategalaxy.com/changelog-december-21th-2011</link>
		<comments>http://pirategalaxy.com/changelog-december-21th-2011#comments</comments>
		<pubDate>Tue, 20 Dec 2011 19:25:59 +0000</pubDate>
		<dc:creator>jgeisler</dc:creator>
				<category><![CDATA[Changelog]]></category>

		<guid isPermaLink="false">http://pirategalaxy.com/?p=1887</guid>
		<description><![CDATA[Here are the changes for the upcoming version. New Features Parsec ships will increases their level along with the armor upgrade. The Armor upgrades are named by the systems where the parsec can be used in Conquest and Missions. Initially its a Mizar ship that can be upgraded to a full blown Sirius ship. Improvements Increased Sirius unit levels. Now players gain more Experience Points from them. Ancient ships and parsec level decreased. This will reduce the cryonite drop penalty with the ships. Fixed Bugs blueprint booster animation was  shown, even if the blueprint was not visible for the player. Xmas event Blueprint drop bug fixed. Now the Huge Mantis Gift will drop a Blueprint by 100% Some client crashes fixed]]></description>
			<content:encoded><![CDATA[<p>Here are the changes for the upcoming version.<span id="more-1887"></span></p>
<p><span class="Apple-style-span" style="font-size: 20px; font-weight: bold;">New Features</span></p>
<ul>
<li>Parsec ships will increases their level along with the armor upgrade. The Armor upgrades are named by the systems where the parsec can be used in Conquest and Missions. Initially its a Mizar ship that can be upgraded to a full blown Sirius ship.</li>
</ul>
<div>
<h2>Improvements</h2>
<ul>
<li>Increased Sirius unit levels. Now players gain more Experience Points from them.</li>
<li>Ancient ships and parsec level decreased. This will reduce the cryonite drop penalty with the ships.</li>
</ul>
</div>
<h2>Fixed Bugs</h2>
<ul>
<li>blueprint booster animation was  shown, even if the blueprint was not visible for the player.</li>
<li>Xmas event Blueprint drop bug fixed. Now the Huge Mantis Gift will drop a Blueprint by 100%</li>
<li>Some client crashes fixed</li>
</ul>
<h2></h2>
<h2></h2>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Pirate Galaxy Wishes You a Happy Holiday</title>
		<link>http://pirategalaxy.com/pirate-galaxy-wishes-you-a-happy-holiday</link>
		<comments>http://pirategalaxy.com/pirate-galaxy-wishes-you-a-happy-holiday#comments</comments>
		<pubDate>Mon, 19 Dec 2011 14:08:36 +0000</pubDate>
		<dc:creator>jgeisler</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pirategalaxy.com/?p=1852</guid>
		<description><![CDATA[Before the quiet and peaceful days cause you losing your pirate skills, we decided to throw in something really exciting: A present hunt with awesome rewards! Join the Galactic Present Hunt This year&#8217;s presents are truly something special: Up to the 26th of December you can get hold of exclusive blueprints for six mighty Mantis ships as well as special paint jobs! The only thing between you and the presents is a freezing Snowman Boss&#8230; Good luck! Make Yourself a Present You just can&#8217;t get enough presents? Then we do have something for you! Also until 26th of December we offer two limited Boosters: the Christmas Illumination Shield Pack and the Snow Firepower Pack! Take 30% less damage or deal 30% more – or get both. &#160;]]></description>
			<content:encoded><![CDATA[<p>Before the quiet and peaceful days cause you losing your pirate skills, we decided to throw in something really exciting: A present hunt with awesome rewards!<br />
<span id="more-1852"></span></p>
<h4>Join the Galactic Present Hunt</h4>
<p>This year&#8217;s presents are truly something special: Up to the 26th of December you can get hold of exclusive blueprints for six mighty Mantis ships as well as special paint jobs! The only thing between you and the presents is a freezing Snowman Boss&#8230; Good luck!</p>
<h4>Make Yourself a Present</h4>
<p>You just can&#8217;t get enough presents? Then we do have something for you! Also until 26th of December we offer two limited Boosters: the Christmas Illumination Shield Pack and the Snow Firepower Pack! Take 30% less damage or deal 30% more – or get both.<br />
&nbsp;</p>

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		<title>We Celebrate the Sirius Relaunch!</title>
		<link>http://pirategalaxy.com/we-celebrate-the-sirius-relaunch</link>
		<comments>http://pirategalaxy.com/we-celebrate-the-sirius-relaunch#comments</comments>
		<pubDate>Wed, 14 Dec 2011 12:11:39 +0000</pubDate>
		<dc:creator>jgeisler</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pirategalaxy.com/?p=1817</guid>
		<description><![CDATA[After the release of the Sirius Singularity at the end of October, we received lots of constructive feedback from you on how we could make it even better. So we made Sirius better, and as a result the exploration of the Sirius Singularity has gotten a lot easier: Even small clans will be able to get the most out of the game now. Now? That&#8217;s right, Pirate Galaxy has just been extended and the new Sirius is live right now! The Sirius Booster Days From December 14th to December 18th we are offering exclusive boosters in the Splitscreen Shop. These boosters are several times stronger and more effective than the regular ones – be sure to grab them while supplies last! The Most Important Changes The Jump Ship&#8217;s Drive now has a fixed cooldown of 24 hours before the next jump is possible. To jump, the clan owning the Jump Ship has to gather just 5 Quarcs (regardless of type) from the planet where the Jump Ship is located. All limitations of the Transmitter are removed, Quarcs can now only be collected on the planet where the Jump Ship is located and are directly transferred to the Jump Ship the moment they are collected. The Sirius Singularity will not damage the Jump Ship any more; as a result the Jump Ship loses its Graviton Shields. The Jump Ship will only be destroyed if the planet it is orbiting collapses. The Personal Jump Drive is removed: now you can jump freely within reach of the Jump Ship without any limitations. The Singularity&#8217;s rings of planets get more meaningful and properly balanced: Enemies get stronger and blueprints increase in value with each ring farther away from the wormhole. See the changelog for a complete list of changes.]]></description>
			<content:encoded><![CDATA[<p>After the release of the Sirius Singularity at the end of October, we received lots of constructive feedback from you on how we could make it even better. So we made Sirius better, and as a result the exploration of the Sirius Singularity has gotten a lot easier: Even small clans will be able to get the most out of the game now.<br />
<span id="more-1817"></span><br />
<strong>Now? That&#8217;s right, Pirate Galaxy has just been extended and the new Sirius is live right now!</strong></p>
<h4>The Sirius Booster Days</h4>
<p>From December 14th to December 18th we are offering exclusive boosters in the Splitscreen Shop. These boosters are several times stronger and more effective than the regular ones – be sure to grab them while supplies last!</p>
<h4>The Most Important Changes</h4>
<ul>
<li>The Jump Ship&#8217;s Drive now has a fixed cooldown of 24 hours before the next jump is possible.</li>
<li>To jump, the clan owning the Jump Ship has to gather just 5 Quarcs (regardless of type) from the planet where the Jump Ship is located.</li>
<li>All limitations of the Transmitter are removed, Quarcs can now only be collected on the planet where the Jump Ship is located and are directly transferred to the Jump Ship the moment they are collected.</li>
<li>The Sirius Singularity will not damage the Jump Ship any more; as a result the Jump Ship loses its Graviton Shields. The Jump Ship will only be destroyed if the planet it is orbiting collapses.</li>
<li>The Personal Jump Drive is removed: now you can jump freely within reach of the Jump Ship without any limitations.</li>
<li>The Singularity&#8217;s rings of planets get more meaningful and properly balanced: Enemies get stronger and blueprints increase in value with each ring farther away from the wormhole.</li>
</ul>
<p>See the <a href="http://pirategalaxy.com/changelog-december-14th-2011">changelog</a> for a complete list of changes.</p>

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		<slash:comments>5</slash:comments>
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		<item>
		<title>Changelog December 14th 2011</title>
		<link>http://pirategalaxy.com/changelog-december-14th-2011</link>
		<comments>http://pirategalaxy.com/changelog-december-14th-2011#comments</comments>
		<pubDate>Wed, 07 Dec 2011 16:30:17 +0000</pubDate>
		<dc:creator>Sayyadin</dc:creator>
				<category><![CDATA[Changelog]]></category>

		<guid isPermaLink="false">http://pirategalaxy.com/?p=1779</guid>
		<description><![CDATA[Here are the changes for the upcoming version that will go live next wednesday. This is not the final version, and it will still change in the making. Improvements Rebalanced Sirius enemy units for each ring Rebalanced ancient player ships Rebalanced that Sirius enemys re-spawn later Rebalanced energy cells per Sirius ring Rebalanced methanoid armor for level 70 to have more hit points Rebalanced parsec class ships to be at a sirius level 85 ship. Rebalanced ancient armor for the parsec class ships to have more hitpoints Rebalanced first sirius items to be stronger and only usable in sirius Changed color of enemy orbital strikes to a red color Changed Sirius ship notification so a message is only send once per hour Changed locations for Lustra Mission Extinguish Tough Rocketeers that caused it to have a location with different level 25 Rocketeers where some where not counting for the mission Changed quarcs so you can only collect them on the location of the ship Added complete item set for each planet ring in Sirius Added complete Sirius Ancient item set Added variations for all ancient items for each system Added a new warning message that asks players twice if he wants to fly the Jump Ship to a planet that collapses in less than 24 hours Added planet ring lines in Sirius system to make it easier to identify planet rings Added short story elements for Sirius and Sirius planets Added quarc spawns on ancient planets Removed the Sub-Standard Afterburner to be needed for vega achievements although it can only be found in a tutorial mission Removed the jump ship graviton shield and orbital damage auras Removed transmitter functionality Removed player jump possibility outside of jumpship range players can now only jump within jump ship range Improved Blueprint drop behavior when boosters are used. They will no...]]></description>
			<content:encoded><![CDATA[<p>Here are the changes for the upcoming version that will go live next wednesday. This is not the final version, and it will still change in the making.<br />
<span id="more-1779"></span></p>
<p><span class="Apple-style-span" style="font-size: 20px; font-weight: bold;">Improvements</span></p>
<ul>
<li>Rebalanced Sirius enemy units for each ring</li>
<li>Rebalanced ancient player ships</li>
<li>Rebalanced that Sirius enemys re-spawn later</li>
<li>Rebalanced energy cells per Sirius ring</li>
<li>Rebalanced methanoid armor for level 70 to have more hit points</li>
<li>Rebalanced parsec class ships to be at a sirius level 85 ship.</li>
<li>Rebalanced ancient armor for the parsec class ships to have more hitpoints</li>
<li>Rebalanced first sirius items to be stronger and only usable in sirius</li>
<li>Changed color of enemy orbital strikes to a red color</li>
<li>Changed Sirius ship notification so a message is only send once per hour</li>
<li>Changed locations for Lustra Mission Extinguish Tough Rocketeers that caused it to have a location with different level 25 Rocketeers where some where not counting for the mission</li>
<li>Changed quarcs so you can only collect them on the location of the ship</li>
<li>Added complete item set for each planet ring in Sirius</li>
<li>Added complete Sirius Ancient item set</li>
<li>Added variations for all ancient items for each system</li>
<li>Added a new warning message that asks players twice if he wants to fly the Jump Ship to a planet that collapses in less than 24 hours</li>
<li>Added planet ring lines in Sirius system to make it easier to identify planet rings</li>
<li>Added short story elements for Sirius and Sirius planets</li>
<li>Added quarc spawns on ancient planets</li>
<li>Removed the Sub-Standard Afterburner to be needed for vega achievements although it can only be found in a tutorial mission</li>
<li>Removed the jump ship graviton shield and orbital damage auras</li>
<li>Removed transmitter functionality</li>
<li>Removed player jump possibility outside of jumpship range players can now only jump within jump ship range</li>
<li>Improved Blueprint drop behavior when boosters are used. They will no longer get reduced when non boosted players shot the same target.</li>
<li>Improved standard kill missions to always spawn a couple of the enemies that are required to kill right when the mission is start</li>
<li>Improved download handling of language files</li>
<li>Improved launcher loading-animation</li>
</ul>
<h2>Fixed Bugs</h2>
<ul>
<li>Fixed few small bugs on the server</li>
<li>Fixed a bug that could cause users to spend cryonite they did not have and leading to negative cryonite</li>
<li>Fixed a bug that caused map resets in Sirius for clans every day</li>
<li>Fixed a bug that caused enemy orbital strikes to sometimes not do damage and last forever</li>
<li>Fixed several bugs in the client some could lead it to crash</li>
<li>Fixed a bug that caused the server to show always the GMT+1 time instead of the real server time when using F11</li>
<li>Fixed a bug that caused units in Sirius to only drop one blueprint instead of more than one</li>
<li>Fixed a bug that caused to show no additional information for ancient planets and show language keys instead</li>
<li>Fixed a bug that could cause players to have 2 graviton drops at about the same time</li>
<li>Fixed a bug that caused you to be able to friend yourself via clanmessages open own profile with add buddy and open chat icons</li>
<li>Fixed a bug that prevented to show repairfield/repairdroid/targetrepair animation at the same time on the same target</li>
<li>Fixed few bugs in the launcher</li>
</ul>
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