- Overhauled combat mode mechanics
- Triggering skills that are fit to affect combat directly will now enable combat mode.
- Casting skills on friendly units already in combat will now enable combat mode for the caster.
- Triggering area effect skills will now enable combat mode.
- Hyper jump energy cost now adjusts to the remaining distance to the target planet.
- The F11 status panel now also includes pilot and server names.
- Drones will now disable automatically when they run out of energy.
- Optimized drone window peformance.
- Fixed an exploit that allowed players to flee to orbit after using an attack item.
- Fixed a bug that sometimes prevented the client from shutting down properly.
- Fixed a bug that sometimes caused the drone panel to detach from the rest of the HUD.
- Fixed a few bugs that could cause key shortcuts such as Ctrl+V (Paste) to stop working after the game window lost focus.
- Fixed a bug that could prevent drones from being enabled in certain situations.