Update Changelog, May 5 2015

Improvements Overhauled combat mode mechanics Triggering skills that are fit to affect combat directly will now enable combat mode. Casting skills on friendly units already in combat will now enable combat mode for the caster. Triggering area effect skills will […]

Improvements

  • Overhauled combat mode mechanics
    • Triggering skills that are fit to affect combat directly will now enable combat mode.
    • Casting skills on friendly units already in combat will now enable combat mode for the caster.
    • Triggering area effect skills will now enable combat mode.
  • Hyper jump energy cost now adjusts to the remaining distance to the target planet.
  • The F11 status panel now also includes pilot and server names.
  • Drones will now disable automatically when they run out of energy.
  • Optimized drone window peformance.

Bug Fixes

  • Fixed an exploit that allowed players to flee to orbit after using an attack item.
  • Fixed a bug that sometimes prevented the client from shutting down properly.
  • Fixed a bug that sometimes caused the drone panel to detach from the rest of the HUD.
  • Fixed a few bugs that could cause key shortcuts such as Ctrl+V (Paste) to stop working after the game window lost focus.
  • Fixed a bug that could prevent drones from being enabled in certain situations.