Game Update March 28, 2017

Game Update March 28, 2017IMPROVEMENTSReduced effective radius for mines so that they are easier to shoot.Introduced independent Stun item behavior for PvE gameplay that more closely resembles pre-update behavior and […]
Game Update March 28, 2017

IMPROVEMENTS

  • Reduced effective radius for mines so that they are easier to shoot.
  • Introduced independent Stun item behavior for PvE gameplay that more closely resembles pre-update behavior and strength.
  • Increased Stun item strength for PvP gameplay.
  • Decreased Long Perforator item effect duration, increased cooldown.
  • Increased Aim Scrambler item strength.
  • Increased overall Shield item strength and effect duration, reduced cooldown.
    • Long variant: Further increase in strength and effect duration, reduction in cooldown.
    • Strong variant: Decrease in strength and effect duration, increase in cooldown.
  • Increased overall Protector item strength and effect duration, reduced cooldown.
    • Long variant: Further increase in strength and effect duration, reduction in cooldown.
    • Strong variant: Decrease in strength and effect duration, increase in cooldown.
  • Increased Long Mine item strength and effect duration, reduced cooldown.
  • Decreased Strong Mine item strength and effect duration, increased cooldown.
  • Slightly decreased Strong Rocket and Sniper item strength and reduced cooldown time (same DPS as before but behavior closer to regular item variant).
  • Slightly increased Rapid Rocket and Sniper item strength and extended cooldown time (same DPS as before but behavior closer to regular item variant).
  • Adjusted Conquest schedule in order to minimize overlap between Conquest planets. New schedule has two slots per day (18:00-21:00 / 20:00-23:00), distributed as follows: Mo Sol/Vega, Tu Mizar/Antares, We Sol/Sirius, Th Gemini/Antares, Fr Sirius/Gemini, Sa Sol/Mizar, Su Vega/Draconis. All times are server times.
  • Adjusted Colossus battle schedule in order to reach more pilots, and to minimize overlap with Conquest planets. New schedule is 08:00, 12:00, 16:00 on both Saturdays and Sundays. All times are server times.
  • Improved visualisation of leftover item effect duration prior to cooldown when the item's effect had been cancelled through external influence (Shield and Protector items).
  • Reduced explosion delay for Orbital Strikes fired by players.
  • Renamed "Strong" Protector and Shield items to "Rapid" to better describe their behavior.

BUGFIXES

  • Fixed a bug that caused Sirius armor to be as strong as Ancient armor.
  • Fixed a bug that allowed instant healing of spaceships when using the new move functionality with Repair Turrets.
  • Fixed a bug that caused Aggrobomb, Mine and Orbital Stike items to generate too little aggro.
  • Fixed a bug that enabled supporting other players when they were playing a mission the supporting player was not.
  • Fixed a bug that incorrectly put strong Taunts into the Ancient achievement section.
  • Fixed a bug that caused Thermo-blasts not to profit from Attack Field Turrets and Attack Charges.
  • Fixed a bug that caused Stun Domes to only properly affect a single target.
  • Fixed a bug that could cause incorrect results (i.e. incorrect target movement speeds) when using Stuns.

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