Changelog June the 15th 2011

Here are the changes for the upcoming version that will go live the following wednesday. Improvements The launcher now shows the user if the update fails and with the reason (not enough space, security settings and/or firewall is preventing the […]
Here are the changes for the upcoming version that will go live the following wednesday.

Improvements

  • The launcher now shows the user if the update fails and with the reason (not enough space, security settings and/or firewall is preventing the download)
  • The launcher and client now also cache their version and therefore prevent unnecessary calls to check if the version is up to date
  • Conquest blueprints do now have a new color instead of also being blue like normal blueprints they now are colored in Cyan

Fixed Bugs

  • Fixed a bug that prevented Energycells and other items to be collected by players
  • Fixed a small visual bug in mission ORE SMUGGLING
  • Fixed a bug that could trigger some kill missions to be impossible in squads, now the time you have is based on the squad
  • Fixed a bug in few kill mission i.e. NEUTRALIZE TOUGH MENDER on Lustra that gave the wrong target enemy level in the text
  • Fixed a bug that caused marked positions for a mission to also show on other planets and not just the planet they are meant for
  • Fixed a bug that caused running promotions to not be there anymore once the server crashed
  • Fixed a bug that could caused several orbit zones to not show squadrons in the zone menu, triggering squadron joining impossible in these zones
  • Fixed some more users that still did not get the artifact achievement although they have all artifacts
  • Fixed a bug that caused the hide quickchat settings to also hide the chat history when switching zones
  • Fixed a bug that caused the alt+enter command to not just change to fullscreen but to start writing in chat
  • Fixed several small server issues
  • Fixed several small client issues
  • Fixed some bugs in the client that could cause it to malfunction and even crash the client
  • Fixed a bug that could cause achievements to create a negative number (if the bug already happend it might still show this until the achievement is updated)
  • Fixed a bug on Server Korell that caused the Jail Zone to not work properly (other servers were not affected)
  • Fixed a bug that caused players to see 0/X blueprints in the hangar although they have the blueprint and can build them in
  • Fixed a bug that prevented rendering when user was using other programs with directX overlays enabled (Mumble, Teamspeak, etc.). Fullscreen triggered from browser version still won’t work with overlays.
  • Fixed a bug that could cause players to be caught in an endless loading when switching a zone
  • Fixed a bug that caused the third harvestor mission on Mars to not be shown to the players, this did trigger the sol white mission achievement to not be achievable
  • Fixed a bug that caused the given warscore to be 2 for every alien kill no matter what the target was